![]() ![]() Therefore I suggest the devs reverse the way police AI currently works, so that the faster and more skillful you drive, the less likely they are to catch you. You will notice that the faster you drive, the more likely the police will catch you, which is not very rewarding. After that just drive straight until reaching a safe space at the airport where the police cannot catch you. They crash sometimes, but if you spawn race cars they stay on the roads better. Try it for yourself (which is still good fun): choose "Freeroam" mode and spawn in Italy at crossroads (default), turn right and then right again to merge into a highway. You can easily set the default ai 'risk' level by changing beamng(install folder)\lua\vehicle\ai.lua - at line 27 'M.extAggression 1.4' or whatever you want. With this mod, you can enjoy and race the Intercity Istanbul Park track in the world of BeamNG.drive. Its original version was developed by Enver Bozkaya for Assetto Corsa. It is also unrealistic because in real life the police wouldn't risk kamikazing into a fast moving vehicle for fear of their lives, and to avoid equipment damage. Intercity Istanbul Park is the track mod coverted to the BeamNG.drive by Samet Kola. ![]() (0.3.0) Initial release (0.3.0.2) Input: Vehicle-specific input maps (0.3.0.4) Vehicles: Bruckell Moonhawk (0.3.1) Vehicles: Ibishu Pigeon (0.3.1) Levels: Small Island renovation (0.3.1) Physics. To view full version changelogs, click the version numbers directing you to the changelog sub-pages. In other words I get punished for skill, which is the exact opposite of good game design. This page covers a summary of major additions and changes in each version of BeamNG.drive. The reason is that the police AI punishes fast driving, so the faster I drive the more likely they will kamikaze into me. I enjoy escaping from police in "Freeroam" mode, despite police AI which takes a lot of fun out of it. ![]()
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